RT-RRT*: a real-time path planning algorithm based on RRT*

Kourosh Naderi, Joose Rajamäki, Perttu Hämäläinen
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引用次数: 104

Abstract

This paper presents a novel algorithm for real-time path-planning in a dynamic environment such as a computer game. We utilize a real-time sampling approach based on the Rapidly Exploring Random Tree (RRT) algorithm that has enjoyed wide success in robotics. More specifically, our algorithm is based on the RRT* and informed RRT* variants. We contribute by introducing an online tree rewiring strategy that allows the tree root to move with the agent without discarding previously sampled paths. Our method also does not have to wait for the tree to be fully built, as tree expansion and taking actions are interleaved. To our knowledge, this is the first real-time variant of RRT*. We demonstrate our method, dubbed Real-Time RRT* (RT-RRT*), in navigating a maze with moving enemies that the controlled agent is required to avoid within a predefined radius. Our method finds paths to new targets considerably faster when compared to CL-RRT, a previously proposed real-time RRT variant.
RT-RRT*:基于RRT*的实时路径规划算法
本文提出了一种新的动态环境下的实时路径规划算法,如计算机游戏。我们利用基于快速探索随机树(RRT)算法的实时采样方法,该算法在机器人技术中取得了广泛的成功。更具体地说,我们的算法基于RRT*和通知RRT*变体。我们通过引入在线树重新布线策略做出贡献,该策略允许树根与代理一起移动,而不会丢弃先前采样的路径。我们的方法也不需要等待树被完全构建,因为树的扩展和采取行动是交错的。据我们所知,这是RRT*的第一个实时变体。我们演示了我们的方法,称为实时RRT* (RT-RRT*),在导航迷宫与移动的敌人,被控制的代理需要避免在预定义的半径。与之前提出的实时RRT变体CL-RRT相比,我们的方法可以更快地找到通往新目标的路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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