Multi-scale Voxel Hashing and Efficient 3D Representation for Mobile Augmented Reality

Yi Xu, Yuzhang Wu, Hui Zhou
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引用次数: 10

Abstract

In recent years, Visual-Inertial Odometry (VIO) technologies have been making great strides in both research community and industry. With the development of ARKit and ARCore, mobile Augmented Reality (AR) applications have become popular. However, collision detection and avoidance is largely un-addressed with these applications. In this paper, we present an efficient multi-scale voxel hashing algorithm for representing a 3D environment using a set of multi-scale voxels. The input to our algorithm is the 3D point cloud generated by a VIO system (e.g., ARKit). We show that our method can process the 3D points and convert them into multi-scale 3D representation in real time, while maintaining a small memory footprint. The 3D representation can be used to efficiently detect collision between digital objects and real objects in an environment in AR applications.
移动增强现实的多尺度体素哈希和高效3D表示
近年来,视觉惯性里程计(VIO)技术在研究界和工业界都取得了长足的进步。随着ARKit和ARCore的发展,移动增强现实(AR)应用变得流行起来。然而,这些应用程序在很大程度上没有解决碰撞检测和避免问题。在本文中,我们提出了一种高效的多尺度体素哈希算法,用于使用一组多尺度体素来表示3D环境。我们算法的输入是由VIO系统(例如ARKit)生成的3D点云。我们的方法可以实时处理三维点并将其转换为多尺度三维表示,同时保持较小的内存占用。在AR应用中,3D表示可用于有效检测环境中数字物体与真实物体之间的碰撞。
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