Implementation of Multi-Focal Near-Eye Display Architecture: Optimization of Data Path

R. Ruskuls, K. Slics, Sandra Balode, Reinis Ozolins, E. Linina, K. Osmanis, I. Osmanis
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Abstract

In this work we describe the concept of a stereoscopic multi-focal head mounted display for augmented reality applications as a means of mitigating the vergence-accommodation conflict (VAC).Investigated are means of a practical implementation of data transfer between the rendering station and direct control logic within the headset. We rely on a DisplayPort connection as a means to transfer the necessary multi-focal image packets in real time, whilst at the receiving end – the control logic is based on an FPGA architecture responsible for decoding the DisplayPort stream and reformatting data according to the optical layout of the display. Within the design we have chosen to omit local frame buffering which potentially can result in misrepresented data, nevertheless, this approach gains a latency reduction of about 16 ms as opposed to single-frame buffering.
多焦点近眼显示架构的实现:数据路径的优化
在这项工作中,我们描述了用于增强现实应用的立体多焦点头戴式显示器的概念,作为减轻收敛调节冲突(VAC)的一种手段。研究了耳机内渲染站和直接控制逻辑之间数据传输的实际实现方法。我们依靠DisplayPort连接作为实时传输必要的多焦点图像数据包的手段,而在接收端-控制逻辑基于FPGA架构,负责解码DisplayPort流并根据显示器的光学布局重新格式化数据。在设计中,我们选择省略可能导致数据错误表示的本地帧缓冲,然而,与单帧缓冲相比,这种方法可以减少大约16毫秒的延迟。
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