What Computers Do: Model, Connect and Engage

B. Lampson
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Abstract

Every 30 years there is a new wave of things that computers do. Around 1950 they began to model events in the world (simulation), and around 1980 to connect people (communication). Since 2010 they have begun to engage with the physical world in a non-trivial way (embodiment—giving them bodies). Today there are sensor networks like the Inrix traffic information system, robots like the Roomba vacuum cleaner, and cameras that can pick out faces and even smiles. But these are just the beginning. In a few years we will have cars that drive themselves, glasses that overlay the person you are looking at with their name and contact information, telepresence systems that make most business travel unnecessary, and other applications as yet unimagined. All computer systems are built on the physical foundation of hardware (steadily improving, according to Moore's law) and the intellectual foundations of algorithms, abstraction and probability. Their performance is determined by basic issues of latency, bandwidth, availability and complexity. In the future they will deal with uncertainty much better than today, and many of them will be safety-critical and hence much more dependable.
计算机做什么:模型,连接和参与
每隔30年,计算机就会做一波新的事情。1950年左右,他们开始模拟世界上的事件(模拟),1980年左右开始连接人们(交流)。自2010年以来,他们开始以一种非平凡的方式与物质世界接触(化身赋予他们身体)。如今,有了像Inrix交通信息系统这样的传感器网络,像Roomba吸尘器这样的机器人,以及可以识别人脸甚至微笑的摄像头。但这仅仅是个开始。再过几年,我们将拥有自动驾驶的汽车、覆盖在你面前的人身上、上面印着他们的名字和联系方式的眼镜、使大多数商务旅行变得不必要的远程呈现系统,以及其他迄今无法想象的应用。所有的计算机系统都是建立在硬件的物理基础上(根据摩尔定律,硬件在不断改进),以及算法、抽象和概率的智力基础上。它们的性能取决于延迟、带宽、可用性和复杂性等基本问题。在未来,它们将比今天更好地应对不确定性,其中许多将是安全关键型的,因此更加可靠。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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