Towards Symmetry Axis based Markerless Motion Capture

P. Hartmann, S. Kahn, U. Bockholt, Arjan Kuijper
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引用次数: 2

Abstract

A natural interaction with virtual environments is one of the key issues for the usability of Virtual Reality applications. Device-free, intuitive interactions with the virtual world can be achieved by capturing the movements of the user with markerless motion capture. In this work we present a markerless motion capture approach which can be used to estimate the human body pose in real-time with a single depth camera. The presented approach requires neither a 3D shape model of the tracked person nor a training phase in which body shapes are learned a priori. Instead, it analyzes the curvature of the human body to estimate the symmetry axes of the body joints. These symmetry axes are then used to calculate the pose of the tracked human in real-time. The presented approach was evaluated qualitatively with a time-of-flight and a Kinect depth camera. Furthermore, quantitative simulation results show that the proposed approach is promising for depth cameras which can reliably capture the surface curvature (and thus the normals) of a person and which have a resolution of at least 320x240 pixel.
基于对称轴的无标记运动捕捉
与虚拟环境的自然交互是虚拟现实应用程序可用性的关键问题之一。通过无标记动作捕捉捕捉用户的动作,可以实现与虚拟世界的无设备、直观的交互。在这项工作中,我们提出了一种无标记的运动捕捉方法,可以用单深度相机实时估计人体姿势。所提出的方法既不需要被跟踪人的三维形状模型,也不需要先验地学习身体形状的训练阶段。相反,它通过分析人体的曲率来估计人体关节的对称轴。然后利用这些对称轴实时计算被跟踪人的姿态。采用飞行时间和Kinect深度相机对所提出的方法进行了定性评估。此外,定量仿真结果表明,该方法对于能够可靠地捕获人的表面曲率(以及法线)且分辨率至少为320 × 240像素的深度相机是有希望的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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