A Fast Visualization Method of Radiation Field Based on Target’s Geometric Feature

Junling Qin, D. Ren, Weiqing Li
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Abstract

In the simulation of complex model’s radiation field, we usually use finite element mesh for visualization. However, finite element cannot represent target’s geometric feature accurately. In addition, huge number of patches will seriously affect rendering speed in real-time simulation. In this paper, we propose a method to map finite element mesh to geometric model surfaces, replacing the drawing of a dense finite element mesh with a geometric model drawing. The method mainly consists of four parts. First, the mapping between feature points and the texture is established by the non-parametric surface mapping skill. Second, based on the correspondence relation between feature points and the texture, the mapping between points on the geometric model surfaces to the finite element mesh is completed. Third, within the texture, bilinear interpolation is applied to get radiation field values of all the texture pixels. Finally, the texture, which represents radiation values of the target, is stored in form of PNG picture. This paper defines a texture for each part of the geometric model to represent radiation values. The drawing of geometric model is much faster than that of finite element mesh because the patches are reduced greatly. The simulation results show that this method can realize accurate and quick visualization of the target’s radiation field.
基于目标几何特征的辐射场快速可视化方法
在复杂模型辐射场仿真中,通常采用有限元网格进行可视化。然而,有限元不能准确地表示目标的几何特征。此外,在实时仿真中,大量的补丁会严重影响渲染速度。在本文中,我们提出了一种将有限元网格映射到几何模型表面的方法,用几何模型图代替密集的有限元网格图。该方法主要由四个部分组成。首先,利用非参数曲面映射技巧建立特征点与纹理之间的映射关系;其次,根据特征点与纹理的对应关系,完成几何模型表面上的点到有限元网格的映射;第三,在纹理内,应用双线性插值得到所有纹理像素的辐射场值。最后,将代表目标辐射值的纹理以PNG图像的形式存储。本文为几何模型的每个部分定义了一个纹理来表示辐射值。几何模型的绘制速度比有限元网格的绘制速度快得多。仿真结果表明,该方法可以实现目标辐射场的准确、快速可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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