Haptic collaboration: biomedical engineering meets digital design

Taro Narahara, K. Abbruzzese, R. Foulds
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引用次数: 1

Abstract

This talk presents results of ongoing research and educational collaboration between the School of Art + Design (SoA+D) and the Department of Biomedical Engineering (BME) at New Jersey Institute of Technology. This collaboration began when researchers from BME became aware of a series of projects by digital design students from SoA+D producing virtual games that interface with fabricated physical design prototypes with microcontrollers through the use of the Unity 3D game engine as an application hub to connect the virtual and real worlds. The BME researchers had developed a novel admittance-controlled haptic robotic exoskeleton for assisting the upper extremity motions of people with stroke and cerebral palsy and were seeking to integrate it with an engaging and challenging virtual environment that can retain a user's interest. The result is a user-controlled haptic manipulator that allows individuals with neurological impairment to be therapeutically assisted by the exoskeleton (BME) while haptically interacting with virtual objects in a 3-D animated environment (SoA+D). The talk also introduces a new cross-disciplinary educational approach employing expertise of both academic units.
触觉协作:生物医学工程与数字设计的结合
本讲座介绍了新泽西理工学院艺术与设计学院(SoA+D)和生物医学工程系(BME)之间正在进行的研究和教育合作的成果。当BME的研究人员意识到SoA+D的数字设计专业学生制作的一系列项目时,这种合作开始了,这些项目通过使用Unity 3D游戏引擎作为连接虚拟世界和现实世界的应用中心,与微控制器制造的物理设计原型进行交互。BME的研究人员开发了一种新型的准入控制触觉机器人外骨骼,用于帮助中风和脑瘫患者的上肢运动,并试图将其与一个吸引人的、具有挑战性的虚拟环境相结合,以保持用户的兴趣。结果是一个用户控制的触觉操纵器,允许患有神经损伤的个体在外骨骼(BME)的帮助下进行治疗,同时在3d动画环境(SoA+D)中与虚拟物体进行触觉交互。讲座还介绍了一个新的跨学科的教育方法,利用两个学术单位的专业知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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