k-d Tree Construction Designed for Motion Blur

Xin Yang, Qi Liu, Baocai Yin, Qiang Zhang, D. Zhou, Xiaopeng Wei
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引用次数: 1

Abstract

We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on capturing incoherent motion within the nodes of a k-d tree and improves both data structure quality and efficiency over previous methods. At build-time stage, we tracks primitives with motion that is significantly distinct from other primitives within the node, guarantee valid node references and the correctness of the data structure via primitive duplication heuristic and propagation rules. Our experiments with this hierarchy show artifact-free motion-blur rendering using a k-d tree, and demonstrate improvements against a traditional BVH with interpolation and a MSBVH structure designed to handle moving primitives, particularly in render time.
为运动模糊设计的k-d树结构
我们提出了一种k-d树构建算法,旨在加速运动模糊场景的渲染,在需要或期望k-d树的应用场景中。我们的相关数据结构侧重于捕获k-d树节点内的非相干运动,并且比以前的方法提高了数据结构的质量和效率。在构建阶段,我们跟踪与节点内其他原语明显不同的运动原语,通过原语复制启发式和传播规则保证有效的节点引用和数据结构的正确性。我们对这个层次结构的实验显示了使用k-d树的无伪影运动模糊渲染,并演示了对传统BVH的改进,该BVH具有插值和MSBVH结构,旨在处理移动原语,特别是在渲染时间上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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