CriptoLab: Um game baseado em Computação Desplugada e Criptografia

Débora Juliane Guerra Marques da Silva, G. Guarda, I. Goulart
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引用次数: 6

Abstract

The research project called Logicamente was created with the aim of teaching contents of computation focused on the guidelines of computational thinking for children and adolescents of basic education. Among the planned activities, it was idealized the realization of play workshops with the purpose of fixing contents work during the meetings. In this context, came the game CriptoLab that explores encryption in a disrupted computing environment. The present article consists in reporting the experiences about the application of the game in question that has as objective the crossing of a labyrinth whose course will be realized by means of assembly of logical sequences based on the commands of the application of MIT - Scratch.
CriptoLab:一款基于不插电计算和加密的游戏
该研究项目名为“Logicamente”,旨在为基础教育的儿童和青少年提供计算教学内容,重点关注计算思维的指导方针。在计划的活动中,理想地实现了游戏工作坊,目的是在会议期间固定内容工作。在这种背景下,游戏CriptoLab出现了,它探索了在被破坏的计算环境中的加密。本文的主要内容是报告有关游戏应用的经验,该游戏的目标是通过基于MIT - Scratch应用程序的命令组装逻辑序列来实现迷宫的穿越。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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