Multimodal Virtual Experience for Design Schools in the Immersive Web

George Guida, Runjia Tian, Yuebin Dong
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引用次数: 3

Abstract

The COVID-19 pandemic has made most schools, universities, and gathering spaces fully virtual. Commonly used communication platforms such as Zoom, Skype, and Microsoft Teams are limited in recreating physical interactions and offer mostly static interfaces with limited occasions for spontaneous encounters. This project creates a space that seeks to address this issue, first through the digitization of familiar physical spaces, and then through their augmentation via WebXR technologies[1]. A gamification strategy is adopted, where users can virtually learn, collaborate and socialize through personalized avatars within a dynamic and multi-sensorial digital environment. In this paper, we present a completed prototype that is currently being tested at the Harvard Graduate School of Design. The school of architecture has been digitized and experientially augmented thanks to an asymmetrical system that offers rich modalities of interaction through different platforms. The project builds upon the wide experiential potential of digital platforms, otherwise not possible in reality, and implements a customized multi-modal user interface (Reeves et al. 2004). © 2021, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
沉浸式网络中设计学校的多模式虚拟体验
新冠肺炎大流行使大多数学校、大学和聚会场所完全虚拟。常用的通信平台(如Zoom、Skype和Microsoft Teams)在重新创建物理交互方面受到限制,并且提供的大多是静态界面,用于自然相遇的场合有限。这个项目创造了一个空间,试图解决这个问题,首先通过熟悉的物理空间的数字化,然后通过WebXR技术的增强[1]。采用游戏化策略,用户可以在动态和多感官的数字环境中通过个性化的化身虚拟学习,协作和社交。在这篇论文中,我们展示了一个完整的原型,目前正在哈佛设计研究生院进行测试。由于一个不对称的系统,通过不同的平台提供丰富的互动模式,建筑学院已经数字化和体验增强。该项目建立在数字平台的广泛体验潜力之上,否则在现实中是不可能的,并实现了定制的多模态用户界面(Reeves et al. 2004)。©2021,欧洲计算机辅助建筑设计教育与研究。版权所有。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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