Online computer game set architecture for people with cerebral palsy: Case study

B. G. Zapirain, A. M. Zorrilla, A. Madariaga-Ortuzar, I. Lazcano-Quintana
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Abstract

This work in progress is focused on adapted design of a set of games for people with cerebral palsy. In the specification all the stakeholders (family, therapeutics and monitors) have participated. In the games set 4 levels of complexity have been proposed, and also the different types of interaction: touchscreen, push buttons, etc. The evaluation of the 4 prototypes will be held including not only testing the proper functionality of the games, but ensuring the accessibility and usability standards.
脑瘫患者的在线电脑游戏集架构:案例研究
这项正在进行的工作重点是为脑瘫患者设计一套游戏。在规范中,所有利益相关者(家庭、治疗和监测人员)都参与其中。在游戏设置中,我们提出了4个复杂级别,以及不同类型的交互:触摸屏,按钮等。对4个原型的评估不仅包括测试游戏的适当功能,还包括确保可访问性和可用性标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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