Artificial Intelligence and Personalization Opportunities for Serious Games

António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, N. Suttie, Theodore Lim, Ricardo Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Oliveira
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引用次数: 1

Abstract

Effectiveness of Serious Games (SG) depends very much on their capacity to provide the right balance be- tween gaming and educational experience. This require- ment raises challenges regarding realization of their in- telligence and personalization. We aim to overcome the problems of research fragmentation and identify some of the main issues by presenting a summary of relevant contributions from Artificial Intelligence and Personal- ization, together with a discussion on their future direc- tions. In this paper, we summarize approaches to user and learning goals modeling, user engagement, various levels of game adaptation, how new sensors and mobile technology can better identify the context of the user, content adaptation and reusability.
严肃游戏的人工智能和个性化机遇
严肃游戏(SG)的有效性在很大程度上取决于它们能否在游戏和教育体验之间提供适当的平衡。这一要求提出了实现其智能化和个性化的挑战。我们的目标是克服研究碎片化的问题,并通过对人工智能和个性化的相关贡献的总结,以及对其未来方向的讨论,确定一些主要问题。在本文中,我们总结了用户和学习目标建模、用户参与、不同级别的游戏适应、新传感器和移动技术如何更好地识别用户环境、内容适应和可重用性等方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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