Elastic Consistency in Decentralized Distributed Virtual Environments

H. Schloss, J. Botev, M. Esch, A. Hohfeld, Ingo Scholtes, P. Sturm
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引用次数: 9

Abstract

Distributed virtual environments like online games or 3D virtual worlds have become very popular in the last few years and a more substantial surge in popularity and use is expected. Because of the huge number of users, such environments will undergo a change of infrastructure from a centralized to a decentralized one, making higher demands on consistency issues. This paper addresses consistency problems which may occur in distributed virtual environments and introduces the elastic consistency model to tackle these problems. According to elastic consistency, different consistency levels setting up a trade-off between consistency and responsiveness of the environment should be introduced in order to provide an efficient way of interaction on a global scale.
分布式虚拟环境中的弹性一致性
像在线游戏或3D虚拟世界这样的分布式虚拟环境在过去几年中变得非常流行,并且预计会有更大幅度的普及和使用。由于用户数量庞大,这样的环境将经历从集中式到分散式的基础设施变化,对一致性问题提出了更高的要求。本文讨论了分布式虚拟环境中可能出现的一致性问题,并引入了弹性一致性模型来解决这些问题。根据弹性一致性,应引入不同的一致性水平,在环境的一致性和响应性之间进行权衡,以提供一种全球范围内有效的交互方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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