Ice Melting Simulation using SPH and Heat Transfer with Constant Ambient Temperature

Nutcha Chayanurak, Chakrit Watcharopas
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Abstract

In this paper we propose a particle-based approach mto ice melting simulation using heat received from the air assuming to be around an ice object using Newton’s law of cooling. We use the SPH method for handling flowing motion of water coming off from the melting ice surface. However, for melted water that is sparsely generated and flowing on the ice surface, thin features are difficult to simulate only with the SPH-based approach. To avoid unnatural appearance of a few water particles flowing on ice surface, we extract an isosurface from the density distribution of the desired characteristic calculated from melted ice volume transferring to water volume, based on the ratio between current heat of the ice and latent heat of the ice fusion. We also explain a simplicity of our simulation method that reduces computational cost during the heat transfer process.
基于SPH和恒定环境温度传热的冰融化模拟
在本文中,我们提出了一种基于粒子的方法来模拟冰的融化,利用从空气中接收的热量,假设周围的冰物体使用牛顿冷却定律。我们使用SPH方法来处理从融化的冰表面流出的水的流动运动。然而,对于稀疏生成并在冰面上流动的融化水,仅使用基于sph的方法很难模拟薄特征。为了避免少数水颗粒在冰面上流动的不自然现象,我们根据冰的当前热量与冰融合的潜热之比,从融化的冰体积转移到水的体积中计算出所需特征的密度分布中提取出等值面。我们还解释了我们的模拟方法的简单性,减少了传热过程中的计算成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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