Audiovisual perception in a virtual world: an application of human-computer interaction evaluation to the development of immersive environments

Carlos Silva
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引用次数: 3

Abstract

Understanding the mechanisms underlying audiovisual perception is crucial for the development of interactive audiovisual immersive environments. Some human perceptual mechanisms pose challenging problems that can now be better explored with the latest technology in computer-generated environments. Our main goal is to develop an interactive audiovisual immersive system that provides to its users a highly immersive and perceptually coherent interactive environment. In order to do this, we will perform user studies to get a better knowledge of the rules guiding audiovisual perception. This will allow improvements in the simulation of realistic virtual environments through the use of predictive human cognition models as guides for the development of an audiovisual interactive immersive system. This system will encompass the integration of two Virtual Reality systems: a Cave Automatic Virtual Environment-like (CAVE-like) system and a room acoustic modeling and auralization system. The interactivity between user and the audiovisual virtual world will be enabled by the using of a Motion Capture system as a user position tracker.
虚拟世界中的视听感知:人机交互评估在沉浸式环境开发中的应用
理解视听感知的潜在机制对于开发交互式视听沉浸式环境至关重要。一些人类感知机制构成了具有挑战性的问题,现在可以用计算机生成环境中的最新技术更好地探索这些问题。我们的主要目标是开发一个交互式视听沉浸式系统,为用户提供一个高度沉浸式和感知连贯的交互环境。为了做到这一点,我们将进行用户研究,以更好地了解指导视听感知的规则。通过使用预测性人类认知模型作为开发视听交互式沉浸式系统的指南,这将允许改进现实虚拟环境的模拟。该系统将包括两个虚拟现实系统的集成:洞穴自动虚拟环境(Cave -like)系统和房间声学建模和听觉化系统。用户和视听虚拟世界之间的交互将通过使用动作捕捉系统作为用户位置跟踪器来实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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