Alterations in Team Physical Performance and Possession in Elite Gaelic Football Competition

D. Gamble, N. Moyna, Richard McCann, D. Martin, G. McMahon, Lee Rooney, Matt Spencer, J. Bradley, A. Mccarren
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Abstract

Differences in performance between winning and losing were examined in 1 elite Gaelic football team in 20 games across 2 complete competitive seasons. Possession was codified using Dartfish TeamPro software and distance covered; walking, jogging, running, and running at high and maximum speeds, was evaluated using Catapult OptimEye S5 player tracking devices. Distance covered in low intensity activity (LIA, ˂4.0 m.s-1), high intensity running (HIR, ≥4.0 m•s-1) and very high intensity running (VHIR, ≥5.5 m•s-1) was also examined along with PlayerLoad™, which represented a composite of all accelerations. Data from 53 players (n=405 files) was collated into specific match periods to facilitate a temporal analysis between the first and second halves and from quarter 1 (Q1) to quarter 4 (Q4), with significance accepted at p ≤ 0.05. Total distance and running was higher in games lost, whereas total distance, walking and LIA was higher in halves lost. Only walking was higher in quarters lost. The percentage of possession declined in halves and quarters lost. In games lost, high speed running declined in the second half. From Q1 to Q4; PlayerLoad™, total distance, jogging, high speed running, HIR and VHIR, decreased in all games combined and in games lost. Possession frequency declined in Q4 in all games and in games won. Overall, total distance was higher in games lost and physical performance declines were more pronounced when examined by match quarter compared to half and were only apparent in games lost. Similarly, reductions in possession frequency and percentage were more evident when examined by quarter or period lost, respectively. These findings can inform the prescription of conditioning and field-training strategies to mitigate the reductions in performance observed in losing and towards the end of games.
精英盖尔足球比赛中球队体能表现和控球能力的变化
在两个完整的竞技赛季中,对一支优秀的盖尔足球队进行了20场比赛,研究了输赢之间的表现差异。使用Dartfish TeamPro软件对占有和覆盖距离进行编码;使用Catapult OptimEye S5播放器跟踪设备对步行,慢跑,跑步以及高速和最大速度的跑步进行评估。低强度运动(LIA,小于4.0 ms -1)、高强度运动(HIR,≥4.0 m•s-1)和非常高强度运动(VHIR,≥5.5 m•s-1)所覆盖的距离也与PlayerLoad™一起进行了检查,PlayerLoad™代表了所有加速度的组合。53名球员(n=405档)的数据被整理成特定的比赛时段,以便于对上半场和下半场以及第一季度(Q1)到第四季度(Q4)进行时间分析,p≤0.05接受显著性。输掉比赛时,总距离和跑步的比例更高,而输掉一半比赛时,总距离、步行和LIA的比例更高。只有步行的损失比步行高。控球率下降了一半,输了几个季度。在输掉的比赛中,高速跑动在下半场有所下降。从Q1到Q4;PlayerLoad™,总距离,慢跑,高速跑,HIR和VHIR,在所有比赛和输掉的比赛中都有所下降。第四季度所有比赛和获胜比赛的控球频率都有所下降。总的来说,总距离在输掉的比赛中更高,身体表现的下降在四分之一的比赛中比在一半的比赛中更明显,而且只有在输掉的比赛中才明显。同样,当分别以季度或时期为单位考察时,持球频率和持球百分比的减少更为明显。这些发现可以为调节和现场训练策略的处方提供信息,以减轻在输球和比赛结束时观察到的表现下降。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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