The Methodology of Using Augmented Reality Technology in the Training of Future Computer Science Teachers

N. Balyk, I. Grod, Y. Vasylenko, G. Shmyger, V. Oleksiuk
{"title":"The Methodology of Using Augmented Reality Technology in the Training of Future Computer Science Teachers","authors":"N. Balyk, I. Grod, Y. Vasylenko, G. Shmyger, V. Oleksiuk","doi":"10.31261/ijrel.2021.7.1.05","DOIUrl":null,"url":null,"abstract":"The paper describes the concept of augmented reality. Based on literature analysis, the authors claim that augmented reality technology enriches human experiences with digital data. The introduction of augmented reality applications and services provides an opportunity to increase the realism of research, while also offering an enhanced emotional and cognitive experience. Therefore, it can be an effective tool for the organization of learning in schools, colleges and universities.Augmented reality technologies can be interesting as an object of study as well. To do this, scientists need to design, develop and test appropriate methodologies.This paper explores one of the components of such techniques. The authors analysed several platforms for creating augmented reality applications. Unity, Vuforia and 3d-Studio were chosen for the purpose of analysis. Using them, the authors developed a fragment of the content of education. It contains instructionsfor creating an augmented reality application. The paper contains the author’s account of the process of training future teachers of computer science at Ternopil Volodymyr Hnatiuk National Pedagogical University (Ukraine). Based on the conducted study, the authors claim that students showed considerable interest in augmented reality technologies and the content of their training.","PeriodicalId":193940,"journal":{"name":"International Journal of Research in E-learning","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Research in E-learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31261/ijrel.2021.7.1.05","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

The paper describes the concept of augmented reality. Based on literature analysis, the authors claim that augmented reality technology enriches human experiences with digital data. The introduction of augmented reality applications and services provides an opportunity to increase the realism of research, while also offering an enhanced emotional and cognitive experience. Therefore, it can be an effective tool for the organization of learning in schools, colleges and universities.Augmented reality technologies can be interesting as an object of study as well. To do this, scientists need to design, develop and test appropriate methodologies.This paper explores one of the components of such techniques. The authors analysed several platforms for creating augmented reality applications. Unity, Vuforia and 3d-Studio were chosen for the purpose of analysis. Using them, the authors developed a fragment of the content of education. It contains instructionsfor creating an augmented reality application. The paper contains the author’s account of the process of training future teachers of computer science at Ternopil Volodymyr Hnatiuk National Pedagogical University (Ukraine). Based on the conducted study, the authors claim that students showed considerable interest in augmented reality technologies and the content of their training.
增强现实技术在未来计算机科学教师培训中的应用方法
本文介绍了增强现实的概念。通过文献分析,作者认为增强现实技术通过数字数据丰富了人类的体验。增强现实应用和服务的引入为提高研究的真实感提供了机会,同时也提供了增强的情感和认知体验。因此,它可以成为学校、学院和大学组织学习的有效工具。增强现实技术作为一个研究对象也很有趣。要做到这一点,科学家需要设计、开发和测试适当的方法。本文探讨了这种技术的一个组成部分。作者分析了创建增强现实应用程序的几个平台。我们选择了Unity, Vuforia和3d-Studio进行分析。利用它们,作者开发了一个教育内容的片段。它包含创建增强现实应用程序的说明。本文包含了作者在Ternopil Volodymyr Hnatiuk国立师范大学(乌克兰)培养未来计算机科学教师的过程。根据所进行的研究,作者声称学生对增强现实技术及其培训内容表现出相当大的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信