ANALISIS TERHADAP KEBUTUHAN DESAIN PEMBELAJARAN MATEMATIKA BERBASIS PERMAINAN DI SEKOLAH MENENGAH PERTAMA

Nazmi Gita Pertiwi, Windi Wahyuni, Usep Kosasih, Samnur Saputra
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Abstract

This study aims to analyze the needs of mathematics learning designs for educators and students at the junior high school (SMP) level. The research method used was descriptive qualitative with the research subjects being junior high school mathematics educators and seventh grade students. The research instruments used were interview sheets and questionnaire sheets. The results of the study show that there are still many students who are constrained and have difficulty understanding online mathematics learning. Then educators also still lack variety in interesting learning media for students, so they don't get bored and are passionate about learning mathematics. The conclusion from this study is that the design of mathematics learning at the junior high school level is still in the less category because there are still many students who have difficulty learning and understanding mathematics and there are still many educators who do not yet have an attractive learning design and increase the enthusiasm for learning for students, so a design is needed. game-based learning. The benefits of this research can be used as a preliminary study to conduct further research on junior high school mathematics learning design.
对中学基于游戏的数学学习设计需求的分析
本研究旨在分析初中教育工作者和学生对数学学习设计的需求。本研究采用描述质性研究方法,研究对象为初中数学教育工作者和七年级学生。所使用的研究工具是访谈单和问卷单。研究结果表明,仍有许多学生对在线数学学习存在约束和理解困难。然后,教育工作者也仍然缺乏多样化的有趣的学习媒体给学生,所以他们不会感到无聊,并对学习数学充满热情。本研究得出的结论是,初中阶段的数学学习设计仍然处于较少的类别,因为仍然有很多学生在学习和理解数学方面有困难,仍然有很多教育者还没有一个有吸引力的学习设计,增加学生的学习热情,所以需要一个设计。基于游戏的学习。本研究的成果可以作为对初中数学学习设计进行进一步研究的初步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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