Gaming and entertainment technologies for includification

Alexander Hofmann, H. Hlavacs
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引用次数: 1

Abstract

We propose research focussing on new approaches to help disabled persons to gain access to the world of computer games. In this context, Includification means actively helping disabled people to become competitive players, being able to master and win difficult and challenging computer games, either played against the computer or other human players, abled or disabled. Since disabilities may present a significant drawback in terms of reaction time, coordination, cognitive skills, or other aspects, computer games should actively balance such drawbacks to even the chances to win. The goal goes way beyond the commonly used term Accessibility which usually simply means improving audio/visual presentation, and requires changes starting at the game design, up to providing advanced software components, to include algorithms that actively support these players and fill the gap between abled and disabled gamers.
包括游戏和娱乐技术
我们建议集中研究帮助残疾人进入电脑游戏世界的新方法。在这种情况下,包容性意味着积极地帮助残疾人成为有竞争力的玩家,能够掌握并赢得困难和具有挑战性的电脑游戏,无论是与电脑还是其他人类玩家(无论是残疾人还是残疾人)对抗。由于残疾可能在反应时间、协调性、认知技能或其他方面带来重大缺陷,电脑游戏应该积极平衡这些缺陷,以平衡获胜的机会。我们的目标远远超出了通常使用的术语“易用性”(易用性通常只是意味着改善音频/视觉呈现),它需要从游戏设计开始进行改变,提供高级软件组件,包括积极支持这些玩家并填补健全和残疾玩家之间的差距的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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