3D Hand pose modeling from uncalibrate monocular images

Theeraphat Sajjawiso, P. Kanongchaiyos
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引用次数: 7

Abstract

Hand pose modeling is one of the most challenging research areas in Computer Animation due to the difficulty of hand model, which consist of more than 20 degrees of freedom and require the construction of a large high-dimensional database of poses. In this paper, we propose a method of 3D hand pose modeling based on a new set of constraints and optimization framework to reduce the ambignity between 2D joint location and 3D hand poses. Our method does not need prior knowledge of the bone length and camera parameters. Furthermore, a large high-dimension database used for searching is not needed to be constructed. An experiment was performed on the real data set captured from a webcam. the results shows that the proposed set of constraints are sufficient to reconstruct the hand poses with desirable accuracy.
从未校准的单眼图像3D手姿势建模
手部姿态建模是计算机动画中最具挑战性的研究领域之一,因为手部模型具有20多个自由度,需要构建庞大的高维姿态数据库。本文提出了一种基于一组新的约束和优化框架的三维手姿建模方法,以降低二维关节位置与三维手姿之间的模糊度。我们的方法不需要事先知道骨长度和相机参数。此外,不需要构建用于搜索的大型高维数据库。实验采用网络摄像头采集的真实数据集进行。结果表明,所提出的约束集足以以理想的精度重建手位姿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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