Ego-Interaction: Visual Hand-Object Pose Correction for VR Experiences

Catherine Taylor, M. Evans, Eleanor Crellin, M. Parsons, D. Cosker
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引用次数: 1

Abstract

Immersive virtual reality (VR) experiences may track both a user’s hands and a physical object at the same time and use the information to animate computer generated representations of the two interacting. However, to render visually without artefacts requires highly accurate tracking of the hands and the objects themselves as well as their relative locations – made even more difficult when the objects are articulated or deformable. If this tracking is incorrect, then the quality and immersion of the visual experience is reduced. In this paper we turn the problem around – instead of focusing on producing quality renders of hand-object interactions by improving tracking quality, we acknowledge there will be tracking errors and just focus on fixing the visualisations. We propose a Deep Neural Network (DNN) that modifies hand pose based on its relative position with the object. However, to train the network we require sufficient labelled data. We therefore also present a new dataset of hand-object interactions – Ego-Interaction. This is the first hand-object interaction dataset with egocentric RGBD videos and 3D ground truth data for both rigid and non-rigid objects. The Ego-Interaction dataset contains 92 sequences with 4 rigid, 1 articulated and 4 non-rigid objects and demonstrates hand-object interactions with 1 and 2 hands carefully captured, rigged and animated using motion capture. We provide our dataset as a general resource for researchers in the VR and AI community interested in other hand-object and egocentric tracking related problems.
自我互动:虚拟现实体验的视觉手-对象姿态校正
沉浸式虚拟现实(VR)体验可以同时跟踪用户的手和物理对象,并使用这些信息来动画化计算机生成的两者交互的表示。然而,要在没有人工的情况下进行视觉渲染,需要对手和物体本身以及它们的相对位置进行高度精确的跟踪——当物体是铰接的或可变形的时候,这就变得更加困难了。如果这种跟踪不正确,那么视觉体验的质量和沉浸感就会降低。在本文中,我们扭转了这个问题——而不是专注于通过提高跟踪质量来产生高质量的手-对象交互渲染,我们承认会有跟踪错误,只是专注于修复可视化。我们提出了一种深度神经网络(DNN),它可以根据手部与物体的相对位置来修改手部姿势。然而,为了训练网络,我们需要足够的标记数据。因此,我们也提出了一个新的手-对象交互数据集-自我交互。这是第一个手-物体交互数据集,包含以自我为中心的RGBD视频和用于刚性和非刚性物体的3D地面真实数据。Ego-Interaction数据集包含92个序列,其中包含4个刚性,1个铰接和4个非刚性对象,并演示了1手和2手的手-对象交互,使用动作捕捉仔细捕获,操纵和动画。我们为VR和AI社区的研究人员提供了我们的数据集作为一般资源,这些研究人员对其他手部物体和自我中心跟踪相关问题感兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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