A parallel computing array algorithm for GLC matrix calculations

C. T. Ng
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Abstract

The gray-level co-occurrence (GLC) method, a texture analysis algorithm in which GLC matrices are computed on subregions of an image, is considered. The large number of calculations required to find the matrices for an image of any practical size precludes use of the GLC method in real-time systems. The author defines the GLC matrix and shows that the computation of all GLC matrices for an image has time complexity O(N/sup 4/) for an image of size N /spl times/ N when conventional methods are used. A parallel computing array for use in calculating GLC matrices is presented, and an associated GLC matrix calculation is explained. The algorithm is shown to have time complexity O(N/sup 2/) for large N.
GLC矩阵计算的并行计算阵列算法
考虑了灰度共现(GLC)方法,该方法是在图像的子区域上计算灰度共现矩阵的纹理分析算法。为任何实际尺寸的图像找到矩阵所需的大量计算妨碍了在实时系统中使用GLC方法。定义了GLC矩阵,并证明了在常规方法下,对于大小为N/ spl * / N的图像,所有GLC矩阵的计算时间复杂度为O(N/sup 4/)。提出了一种用于计算GLC矩阵的并行计算阵列,并解释了相关的GLC矩阵计算。对于较大的N,该算法的时间复杂度为O(N/sup 2/)。
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