On Automatically Assessing Children's Facial Expressions Quality: A Study, Database, and Protocol

Arnaud Dapogny, Charline Grossard, S. Hun, S. Serret, O. Grynszpan, Séverine Dubuisson, David Cohen, Kévin Bailly
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引用次数: 5

Abstract

While there exists a number of serious games geared towards helping children with ASD to produce facial expressions, most of them fail to provide a precise feedback to help children to adequately learn. In the scope of the JEMImE project, which aims at developing such serious game platform, we introduce throughout this paper a machine learning approach for discriminating between facial expressions and assessing the quality of the emotional display. In particular, we point out the limits in generalization capacities of models trained on adult subjects. To circumvent this issue in the design of our system, we gather a large database depicting children's facial expressions to train and validate the models. We describe our protocol to elicit facial expressions and obtain quality annotations, and empirically show that our models obtain high accuracies in both classification and quality assessment of children's facial expressions. Furthermore, we provide some insight on what the models learn and which features are the most useful to discriminate between the various facial expressions classes and qualities. This new model trained on the dedicated dataset has been integrated into a proof of concept of the serious game. Keywords: Facial Expression Recognition, Expression quality, Random Forests, Emotion, Children, Dataset
儿童面部表情质量的自动评估:研究、数据库和规程
虽然有许多严肃的游戏旨在帮助自闭症儿童产生面部表情,但大多数游戏都不能提供精确的反馈来帮助儿童充分学习。在旨在开发这种严肃游戏平台的JEMImE项目的范围内,我们在本文中介绍了一种机器学习方法,用于区分面部表情和评估情绪表现的质量。特别是,我们指出了在成人科目上训练的模型的泛化能力的限制。为了在我们的系统设计中规避这个问题,我们收集了一个描绘儿童面部表情的大型数据库来训练和验证模型。我们描述了我们的面部表情提取和获得高质量注释的协议,并经验表明我们的模型在儿童面部表情分类和质量评估方面都取得了很高的准确性。此外,我们提供了一些关于模型学习的内容以及哪些特征对区分各种面部表情类别和质量最有用的见解。这个在专用数据集上训练的新模型已经集成到严肃游戏的概念证明中。关键词:面部表情识别,表情质量,随机森林,情感,儿童,数据集
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