{"title":"Analysis of wavelet transform implementations for image and texture coding applications in programmable platforms","authors":"Y. Andreopoulos, P. Schelkens, J. Cornelis","doi":"10.1109/SIPS.2001.957355","DOIUrl":null,"url":null,"abstract":"This paper compares various software implementations of the 2D binary-tree wavelet decomposition by analyzing the data-related cache penalties in processor-based platforms. Such penalties appear to be the dominant factors that determine performance in this type of application. The comparisons include various image-scanning techniques, from the classical row-column approach to the local wavelet transform and the line-based wavelet transform, which are proposed in the framework of multimedia coding standards. For a conflict-free cache model, a theoretical framework is constructed allowing for predictions of the data-cache penalties that are expected to diminish the system performance. The theoretical results are verified with measurements from simulations and also from a real platform.","PeriodicalId":246898,"journal":{"name":"2001 IEEE Workshop on Signal Processing Systems. SiPS 2001. Design and Implementation (Cat. No.01TH8578)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2001 IEEE Workshop on Signal Processing Systems. SiPS 2001. Design and Implementation (Cat. No.01TH8578)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIPS.2001.957355","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
This paper compares various software implementations of the 2D binary-tree wavelet decomposition by analyzing the data-related cache penalties in processor-based platforms. Such penalties appear to be the dominant factors that determine performance in this type of application. The comparisons include various image-scanning techniques, from the classical row-column approach to the local wavelet transform and the line-based wavelet transform, which are proposed in the framework of multimedia coding standards. For a conflict-free cache model, a theoretical framework is constructed allowing for predictions of the data-cache penalties that are expected to diminish the system performance. The theoretical results are verified with measurements from simulations and also from a real platform.