Primary School Students' Perceptions About the Use of Mobile Games in the Classroom

G. Koutromanos
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引用次数: 2

Abstract

This chapter investigates primary school students' perceptions regarding the use of games on mobile devices (i.e., smartphone, tablet) in classroom environment for teaching purposes. Data was collected from 10,381 students (Grades 4, 5, and 6) using a survey questionnaire. A series of semi-structured interviews were used to more deeply understand student perceptions. Those perceptions tended to range from neutral to positive regarding the use of games and their content. Students prefer games that enhance their knowledge and develop their thinking skills. They also believe lessons will be more enjoyable and interesting through the use of games, and learning will be easier and more effective. The results showed differences in students' perceptions in terms of their gender and grade level. Implications of this study and further research are discussed.
小学生对课堂上使用手机游戏的看法
本章调查小学生对课堂环境中使用移动设备(如智能手机、平板电脑)进行教学的看法。采用问卷调查的方式,对10,381名学生(四、五、六年级)进行了数据收集。为了更深入地了解学生的看法,我们采用了一系列半结构化的访谈。对于游戏及其内容的使用,这些看法从中立到积极不等。学生们更喜欢那些能增进知识和发展思维能力的游戏。他们还认为,通过使用游戏,课程将变得更加愉快和有趣,学习将变得更容易和更有效。结果显示,学生在性别和年级方面的认知存在差异。讨论了本研究的意义和进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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