Resource Optimal Squarers for FPGAs

Andreas Böttcher, M. Kumm, F. D. Dinechin
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引用次数: 0

Abstract

Squaring is an essential operation in computer arithmetic that can be considered as a special case of multiplication where several simplifications can be applied to reduce the complexity of the resulting circuit. However, the design of a squarer is not straightforward for modern FPGAs that provide embedded DSP blocks and look-up-tables (LUTs). This work proposes a flexible method to design resource optimal squarers, i.e., a squarer that uses a minimum number of LUTs for a user-defined number of DSP blocks. The method uses an integer linear programming (ILP) formulation based on a generalization of multiplier tiling. It is shown that the proposed squarer design method significantly improves the LUT utilization for a given number of DSPs over previous methods, while maintaining a similar critical path delay and latency.
fpga的资源最优平方
平方运算是计算机算术中的一项基本运算,可以看作是乘法的一种特殊情况,其中可以应用几种简化来降低结果电路的复杂性。然而,对于提供嵌入式DSP块和查找表(lut)的现代fpga来说,squarer的设计并不简单。这项工作提出了一种灵活的方法来设计资源最优平方器,即为用户定义的DSP块数量使用最少数量的lut的平方器。该方法采用基于乘法器平铺的推广的整数线性规划(ILP)公式。结果表明,与以前的方法相比,所提出的平方设计方法显着提高了给定数量的dsp的LUT利用率,同时保持了相似的关键路径延迟和延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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