Passive light and viewpoint sensitive display of 3D content

Anat Levin, Haggai Maron, Michal Yarom
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引用次数: 6

Abstract

We present a 3D light-sensitive display. The display is capable of presenting simple opaque 3D surfaces without self occlusions, while reproducing both viewpoint-sensitive depth parallax and illumination-sensitive variations such as shadows and highlights. Our display is passive in the sense that it does not rely on illumination sensors and on-the-fly rendering of the image content. Rather, it consists of optical elements that produce light transport paths approximating those present in the real scene. Our display uses two layers of Spatial Light Modulators (SLMs) whose micron-sized elements allow us to digitally simulate thin optical surfaces with flexible shapes. We derive a simple content creation algorithm utilizing geometric optics tools to design optical surfaces that can mimic the ray transfer of target virtual 3D scenes. We demonstrate a possible implementation of a small prototype, and present a number of simple virtual 3D scenes.
被动光和视点敏感显示3D内容
我们提出了一种3D光敏显示器。该显示器能够呈现简单的不透明的3D表面而没有自遮挡,同时再现视点敏感的深度视差和照明敏感的变化,如阴影和高光。从某种意义上说,我们的显示器是被动的,它不依赖于照明传感器和实时渲染图像内容。相反,它由光学元件组成,产生接近真实场景中存在的光传输路径。我们的显示器使用两层空间光调制器(slm),其微米级元件允许我们以数字方式模拟具有柔性形状的薄光学表面。我们推导了一个简单的内容创建算法,利用几何光学工具来设计光学表面,可以模拟目标虚拟3D场景的光线传输。我们演示了一个小型原型的可能实现,并展示了一些简单的虚拟3D场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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