Advecting procedural textures for 2D flow animation

D. Kao, A. Pang
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Abstract

The paper proposes the use of specially generated 3D procedural textures for visualizing steady state 2D flow fields. We use the flow field to advect and animate the texture over time. However, using standard texture advection techniques and arbitrary textures will introduce some undesirable effects such as: (a) expanding texture from a critical source point, (b) streaking pattern from the boundary of the flow field, (c) crowding of advected textures near an attracting spiral or sink, and (d) absent or lack of textures in some regions of the flow. The paper proposes a number of strategies to solve these problems. We demonstrate how the technique works using both synthetic data and computational fluid dynamics data.
为2D流动画平铺程序纹理
本文提出使用特殊生成的三维程序纹理来可视化稳态二维流场。随着时间的推移,我们使用流场来平流和动画纹理。然而,使用标准纹理平流技术和任意纹理会引入一些不良影响,例如:(a)从关键源点扩展纹理,(b)从流场边界产生条纹图案,(c)在吸引螺旋或下沉附近拥挤的平流纹理,以及(d)在流的某些区域不存在或缺乏纹理。本文提出了一些解决这些问题的策略。我们演示了如何使用合成数据和计算流体动力学数据的技术工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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