Using Comic-Based Socio-Scientific Issues in inquiry learning to increase interest and achievement in science learning

Ratna Lestari, Tjipto Haryono, E. Erman
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引用次数: 6

Abstract

This research aimed to produce science comics products of earth disaster response, described the validity, practicality and effectiveness of comic learning tools based on socioscientific issues (SSI). SSI-based comics combined with guided inquiry models to increase interest and science learning achievement. It used to facilitate students learning in classrooms which mostly have a visual learning style. This research developed using 4-D model and designed using the one-group pretest-posttest design. The research subjects were 120 Grade VII students of Junior High School. The instruments used validation sheets, the implementation of learning, student activities, student responses in the form of modality and interest questionnaires, attitude assessment sheets, and written tests. The data were analyzed descriptively in the form of questionnaires and learning outcomes tests. This questionnaire contains statements and a Likert scale to measure students' learning modalities and interests, while the learning outcomes test is in the form of a multiple choice written test to measure students' cognitive abilities by determining the percentage of n-gain score and the percentage of learning completeness. The results showed that students' interest and learning achievement on earth disaster response material had increased in all classes because of the use of  SSI-based comic teaching materials that helped optimise the process of guided inquiry learning. The stage of guided inquiry also requires students to read a lot and discuss SSI problems in comics. Statistical tests showed that interest in learning affects increasing student learning achievement in Classes VII-B, VII-C, and VII-E because most students have visual learning modalities. But it did not have much impact on grades VII-A and VII-D, which are modality levels visual learning is still relatively low. This is due to the interest in learning which is influenced  by learning modalities, abilities, learning intensity, student attitudes, and student learning environment. So, great interest tends towards senior learning achievement as well, but not all show the influence of attention on it. Student responses were positive. Finally, SSI-based comic teaching materials in guided inquiry learning on earth disaster response materials are appropriate to be used to increase student interest and achievement in science.
在研究性学习中运用基于漫画的社会科学问题,提高科学学习的兴趣和成就
本研究旨在制作地球灾害应对的科学漫画产品,描述基于社会科学问题(SSI)的漫画学习工具的有效性、实用性和有效性。基于ssi的漫画结合指导性探究模式,提高兴趣和科学学习成果。它过去是为了方便学生在教室里学习,而教室里的学习方式大多是视觉化的。本研究采用四维模型进行,采用单组前测后测设计。研究对象为120名初七年级学生。这些工具使用了验证表、学习实施、学生活动、学生的反应形式和兴趣问卷、态度评估表和笔试。数据以问卷调查和学习成果测试的形式进行描述性分析。该问卷包含陈述和李克特量表来衡量学生的学习方式和兴趣,而学习成果测试则采用多项选择笔试的形式,通过确定n-gain分数的百分比和学习完成的百分比来衡量学生的认知能力。结果表明,由于使用了基于ssi的喜剧教材,有助于优化引导探究学习的过程,所有班级的学生对地球灾害响应材料的兴趣和学习成果都有所提高。引导探究阶段还要求学生大量阅读和讨论漫画中的SSI问题。统计测试表明,学习兴趣影响了VII-B、VII-C和VII-E班学生学习成绩的提高,因为大多数学生都有视觉学习模式。但对VII-A和VII-D年级的影响不大,这两个年级的视觉学习水平仍然相对较低。这是由于学习兴趣受学习方式、能力、学习强度、学生态度和学生学习环境的影响。因此,浓厚的兴趣也倾向于高级学习成绩,但并非都表现出注意力对其的影响。学生们的反应是积极的。最后,基于ssi的地球灾害响应材料引导探究性学习的喜剧教材适合用于提高学生的科学兴趣和成就。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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