Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback

M. Carter, Joshua Newn, Eduardo Velloso, F. Vetere
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引用次数: 26

Abstract

In this paper we present the results of a user experience and preference study into the combination of gaze and gesture in a lounge-style remote-interaction, using a novel system that tracks gaze and gesture using only the Kinect device at a distance of 2m from the user. Our results indicate exciting opportunities for gaze-tracking interfaces that use existing technologies, but suggest that findings from studies of highly-accurate gaze systems may not apply in these real-world simulations where the gaze-tracking is inherently less accurate. We contribute a series of design recommendations for gaze and gesture interfaces in this context, and based on these limitations.
微软Kinect上的远程凝视和手势跟踪:反馈作用的调查
在本文中,我们展示了一项用户体验和偏好研究的结果,该研究研究了在休息室式远程交互中凝视和手势的结合,使用了一种新颖的系统,该系统仅使用距离用户2米远的Kinect设备来跟踪凝视和手势。我们的研究结果表明,使用现有技术的凝视跟踪界面有令人兴奋的机会,但也表明,对高精度凝视系统的研究结果可能不适用于这些现实世界的模拟,因为凝视跟踪本身就不太准确。在这种情况下,基于这些限制,我们为凝视和手势界面提供了一系列的设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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