An Improved Parallel Technique for Neighbour Search on CUDA

J. J. Perea, Juan M. Cordero
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引用次数: 1

Abstract

In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the procedure of neighbour particles searching, which represents a bottleneck in terms of computational cost. One of the most used searching techniques is the cell– based spatial division by cubes, where each cell is tagged by a hash value. Thus, all particles located into each cell have the same tag and are the candidate to be neighbours. The most useful feature of this technique is that it can be easily parallelized, what reduces the computational costs. Nevertheless, the parallelizing process has some drawbacks associated with data memory management. Also, during the process of neighbour search, it is necessary to trace into the adjacent cells to find neighbour particles, as a consequence, the computational cost is increased. To solve these shortcomings, we have developed a method that reduces the search space by considering the relative position of each particle in its own cell. This method, parallelized using CUDA, shows improvements in processing time and memory management over other “standard” spatial division techniques. (see http://www.acm.org/about/class/class/2012) CCS Concepts •Computing methodologies → Distributed computing methodologies; Physical simulation;
一种改进的CUDA邻域并行搜索技术
在计算机图形学中,通常是通过粒子对动态系统进行建模。模拟液体、衣服、气体、烟雾……是这种建模的突出例子。在这个范围内,特别相关的是邻居粒子搜索过程,这是计算成本方面的瓶颈。最常用的搜索技术之一是基于单元格的立方体空间划分,其中每个单元格都用散列值标记。因此,位于每个细胞中的所有粒子都具有相同的标签,并且是候选邻居。这种技术最有用的特点是它可以很容易地并行化,从而降低了计算成本。然而,并行化进程有一些与数据内存管理相关的缺点。另外,在邻域搜索过程中,需要跟踪到相邻单元中寻找邻域粒子,这增加了计算量。为了解决这些缺点,我们开发了一种通过考虑每个粒子在其自身细胞中的相对位置来减少搜索空间的方法。这种使用CUDA并行化的方法在处理时间和内存管理方面比其他“标准”空间划分技术有所改进。(见http://www.acm.org/about/class/class/2012) CCS概念•计算方法→分布式计算方法;物理模拟;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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