Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game

Craig G. Anderson
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引用次数: 8

Abstract

While play theorists agree that failure is an integral part of a play experience, there is little research on what players consider failure in video games, or how they respond when failure is encountered. This study uses behaviorally-coded gameplay videos and data-driven retrospective interviews to investigate how players think about and respond to failure in Cuphead, a notoriously challenging “run ’n gun” platformer video game. Emergent patterns show a link between how psychologists measure reactions to failure, known as "mastery orientation" and in-game behaviors, predicting both higher or lower mastery orientation scores. Player interview responses also show a range of ways that players experience failure beyond hard-coded failure (losing health or dying), including poor performance in a section already completed, lack of progress, or giving up. This research deepens our understanding of the role failure plays in one of our most pervasive media, developing our understanding of how players experience failure and the behaviors they take in response.
打,退出,再试——玩家在一个具有挑战性的电子游戏中对失败的反应
虽然游戏理论家同意失败是游戏体验的组成部分,但很少有关于玩家如何看待电子游戏中的失败,或者他们在遇到失败时如何反应的研究。这项研究使用行为编码的游戏玩法视频和数据驱动的回顾性访谈来调查玩家如何看待和应对《茶杯头》(一款众所周知具有挑战性的“奔跑与射击”平台电子游戏)中的失败。突发模式显示了心理学家衡量失败反应(即“精通取向”)与游戏行为之间的联系,预测了更高或更低的精通取向分数。除了硬编码的失败(失去生命值或死亡),玩家的采访反应还显示了玩家体验失败的一系列方式,包括在已经完成的部分中表现不佳、缺乏进展或放弃。这项研究加深了我们对失败在我们最普遍的媒体之一中所扮演的角色的理解,加深了我们对玩家如何体验失败以及他们采取的反应行为的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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