Probabilistic visibility for multi-view stereo

Carlos Hernández, George Vogiatzis, R. Cipolla
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引用次数: 117

Abstract

We present a new formulation to multi-view stereo that treats the problem as probabilistic 3D segmentation. Previous work has used the stereo photo-consistency criterion as a detector of the boundary between the 3D scene and the surrounding empty space. Here we show how the same criterion can also provide a foreground/background model that can predict if a 3D location is inside or outside the scene. This model replaces the commonly used naive foreground model based on ballooning which is known to perform poorly in concavities. We demonstrate how the probabilistic visibility is linked to previous work on depth-map fusion and we present a multi-resolution graph-cut implementation using the new ballooning term that is very efficient both in terms of computation time and memory requirements.
多视点立体的概率可见性
提出了一种新的多视点立体图像分割方法,将多视点立体图像分割问题视为概率三维分割问题。以前的工作使用立体照片一致性准则作为3D场景和周围空白空间之间边界的检测器。在这里,我们展示了相同的标准如何提供前景/背景模型,可以预测3D位置是在场景内还是在场景外。该模型取代了常用的基于气球的朴素前景模型,该模型在凹陷中表现不佳。我们演示了概率可见性如何与深度图融合的先前工作相关联,并使用新的气球术语提出了一个多分辨率图切割实现,该实现在计算时间和内存需求方面都非常高效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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