The power crust

N. Amenta, Sunghee Choi, R. Kolluri
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引用次数: 919

Abstract

The power crust is a construction which takes a sample of points from the surface of a three-dimensional object and produces a surface mesh and an approximate medial axis. The approach is to first approximate the medial axis transform (MAT) of the object. We then use an inverse transform to produce the surface representation from the MAT. This idea leads to a simple algorithm with theoretical guarantees comparable to those of other surface reconstruction and medial axis approximation algorithms. It also comes with a guarantee that does not depend in any way on the quality of the input point sample. Any input gives an output surface which is the `watertight' boundary of a three-dimensional polyhedral solid: the solid described by the approximate MAT. This unconditional guarantee makes the algorithm quite robust and eliminates the polygonalization, hole-filling or manifold extraction post-processing steps required in previous surface reconstruction algorithms. In this paper, we use the theory to develop a power crust implementation which is indeed robust for realistic and even difficult samples. We describe the careful design of a key subroutine which labels parts of the MAT as inside or outside of the object, easy in theory but non-trivial in practice. We find that we can handle areas in which the input sampling is scanty or noisy by simply discarding the unreliable parts of the MAT approximation. We demonstrate good empirical results on inputs including models with sharp corners, sparse and unevenly distributed point samples, holes, and noise, both natural and synthetic. We also demonstrate some simple extensions: intentionally leaving holes where there is no data, producing approximate offset surfaces, and simplifying the approximate MAT in a principled way to preserve stable features.
权力外壳
动力地壳是一种从三维物体表面取点样本并产生表面网格和近似内轴线的构造。该方法首先近似对象的中轴变换(MAT)。然后,我们使用逆变换从mat生成表面表示。这一想法导致了一个简单的算法,其理论保证与其他表面重建和内轴线近似算法相当。它还保证不以任何方式依赖于输入点样本的质量。任何输入都会给出一个输出表面,该表面是三维多面体实体的“水密”边界:由近似MAT描述的实体。这种无条件的保证使得算法非常鲁棒,并且消除了以前表面重建算法所需的多边形化,填充孔或流形提取后处理步骤。在本文中,我们利用该理论开发了一种对现实甚至困难样本都具有鲁棒性的功率外壳实现。我们描述了一个关键子程序的精心设计,该子程序将MAT的部分标记为对象的内部或外部,理论上很容易,但在实践中并非微不足道。我们发现我们可以通过简单地丢弃MAT近似的不可靠部分来处理输入采样不足或有噪声的区域。我们展示了良好的经验结果,包括输入模型尖锐的角落,稀疏和不均匀分布的点样本,洞和噪声,自然和合成。我们还演示了一些简单的扩展:故意在没有数据的地方留下孔,产生近似偏移曲面,并以一种原则性的方式简化近似MAT以保持稳定的特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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