An efficient stereo displaying method of huge 3d scene

Ming Liao, Liangchen Zhou, G. Lv, Yan Cao, Huabing Li
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Abstract

A novel stereo displaying method is presented in this paper. According to the basic stereovision principle, the relationship between binocular disparity and 3d scene depth is discussed with matrix algebra in detail. With computer graphics considered, the horizontal binocular disparity of spatial point is converted to pixel disparity on screen. Then a spatial range condition of stereovision is introduced properly, on which an efficient stereo displaying algorithm is designed. In a large scale 3d scene most of objects often fall beyond the valid stereovision range and only a small portion of the whole scene needs to be rendered into stereo image pair. Finally, an experiment is conducted with respect to a large 3d terrain. The result shows that our algorithm gains much more efficient than traditional ones and is valuable to stereo displaying of huge 3d scene.
一种高效的大型三维场景立体显示方法
提出了一种新的立体显示方法。根据立体视觉的基本原理,用矩阵代数的方法详细讨论了双目视差与三维景深的关系。考虑计算机图形学,将空间点的水平双目视差转换为屏幕上的像素视差。然后适当地引入立体视觉的空间距离条件,在此基础上设计了一种高效的立体显示算法。在大规模的三维场景中,大多数物体往往超出了有效的立体视觉范围,只有一小部分场景需要渲染成立体图像对。最后,针对大型三维地形进行了实验。结果表明,该算法比传统算法效率高,对大型三维场景的立体显示具有一定的应用价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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