Applying Minecraft Education to Pedagogical Teaching

Omar Cóndor-Herrera, Pamela Acosta-Rodas, C. Ramos-Galarza
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Abstract

Emerging teaching methodologies have reached restructuring educative scenario, leading to the implementation of novel teaching ways, using not conventional elements, such as videogames in the teaching process, it is the case of Minecraft education. This is a learning platform based in games, promoting creativity, collaboration and problem-solving in a digital immersive environment, that allow teachers to work with their students on lessons or projects of different subjects. Applying as basis, gamification and transforming educative scenarios into ludic environments, complementing them with STEM learning, which improves and increases students’ motivation.
将《我的世界》教育应用于教学教学
新兴的教学方法已经达到了重构教育场景,导致了新的教学方式的实施,在教学过程中使用非传统的元素,如电子游戏,这就是我的世界教育的例子。这是一个基于游戏的学习平台,在数字沉浸式环境中促进创造力,协作和解决问题,允许教师与学生一起学习不同科目的课程或项目。以游戏化为基础,将教育场景转化为有趣的环境,并与STEM学习相辅相成,从而提高和提高学生的积极性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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