Towards Scene Understanding Implementing the Stixel World

Amélie Grenier, A. AlZoubi, Luke Feetham, David Nam
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Abstract

In this paper, we present our work towards scene understanding based on modeling the scene prior to understanding its content. We describe the environment representation model used, the Stixel World, and its benefits for compact scene representation. We show our preliminary results of its application in a diverse environment and the limitations reached in our experiments using imaging systems. We argue that this method has been developed in an ideal scenario and does not generalise well to uncommon changes in the environment. We also found that this method is sensitive to the quality of the stereo rectification and the calibration of the optics, among other parameters, which makes it time-consuming and delicate to prepare in real-time applications. We think that pixel-wise semantic segmentation techniques can address some of the shortcomings of the concept presented in a theoretical discussion.
实现Stixel世界的场景理解
在本文中,我们介绍了我们在理解场景内容之前基于场景建模的场景理解方面的工作。我们描述了使用的环境表示模型,即Stixel World,以及它对紧凑场景表示的好处。我们展示了它在不同环境下应用的初步结果,以及我们在使用成像系统的实验中达到的局限性。我们认为,这种方法是在理想情况下开发的,不能很好地推广到环境中的不寻常变化。我们还发现,该方法对立体整流质量和光学校准等参数很敏感,这使得在实时应用中准备时间长且精细。我们认为像素语义分割技术可以解决理论讨论中提出的概念的一些缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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