Hao Yin, Keiko Yamamoto, Itaru Kuramoto, Y. Tsujino
{"title":"Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge","authors":"Hao Yin, Keiko Yamamoto, Itaru Kuramoto, Y. Tsujino","doi":"10.1145/3001773.3001795","DOIUrl":null,"url":null,"abstract":"Together with the development of Web 2.0 technology, we need to focus more on large-scale knowledge sharing. Owing to the characteristics of the long-tail distribution generally observed in conventional knowledge-sharing systems, knowledge providers are sometimes unwilling to share knowledge when they are unable to obtain any feedback. However, when knowledge acquirers read long-tail knowledge, they may easily feel bored because such knowledge rarely matches their own interests. To solve these problems, we proposed and implemented a gamified knowledge-sharing system called \"Light Quest,\" which can share long-tail knowledge in an entertaining way. In this system, the users can briefly describe knowledge they would like to share using a \"Tips Card,\" and evaluate the cards written by other users, by choosing the best card from a set of cards that are randomly selected from a knowledge pool. The results of a four-week experimental evaluation indicated that the system could increase users' motivation to both provide and acquire knowledge.","PeriodicalId":127730,"journal":{"name":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3001773.3001795","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Together with the development of Web 2.0 technology, we need to focus more on large-scale knowledge sharing. Owing to the characteristics of the long-tail distribution generally observed in conventional knowledge-sharing systems, knowledge providers are sometimes unwilling to share knowledge when they are unable to obtain any feedback. However, when knowledge acquirers read long-tail knowledge, they may easily feel bored because such knowledge rarely matches their own interests. To solve these problems, we proposed and implemented a gamified knowledge-sharing system called "Light Quest," which can share long-tail knowledge in an entertaining way. In this system, the users can briefly describe knowledge they would like to share using a "Tips Card," and evaluate the cards written by other users, by choosing the best card from a set of cards that are randomly selected from a knowledge pool. The results of a four-week experimental evaluation indicated that the system could increase users' motivation to both provide and acquire knowledge.