Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge

Hao Yin, Keiko Yamamoto, Itaru Kuramoto, Y. Tsujino
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引用次数: 2

Abstract

Together with the development of Web 2.0 technology, we need to focus more on large-scale knowledge sharing. Owing to the characteristics of the long-tail distribution generally observed in conventional knowledge-sharing systems, knowledge providers are sometimes unwilling to share knowledge when they are unable to obtain any feedback. However, when knowledge acquirers read long-tail knowledge, they may easily feel bored because such knowledge rarely matches their own interests. To solve these problems, we proposed and implemented a gamified knowledge-sharing system called "Light Quest," which can share long-tail knowledge in an entertaining way. In this system, the users can briefly describe knowledge they would like to share using a "Tips Card," and evaluate the cards written by other users, by choosing the best card from a set of cards that are randomly selected from a knowledge pool. The results of a four-week experimental evaluation indicated that the system could increase users' motivation to both provide and acquire knowledge.
轻探索:一个游戏化的知识共享系统,以增加提供长尾知识的动机
随着Web 2.0技术的发展,我们需要更多地关注大规模的知识共享。由于传统知识共享系统普遍存在长尾分布的特点,知识提供者在无法获得反馈的情况下,往往不愿意分享知识。然而,当知识获取者阅读长尾知识时,他们很容易感到无聊,因为这些知识很少与自己的兴趣相匹配。为了解决这些问题,我们提出并实现了一个游戏化的知识共享系统“Light Quest”,它可以以一种娱乐的方式分享长尾知识。在这个系统中,用户可以使用“Tips Card”简要描述他们想要分享的知识,并通过从知识库中随机选择的一组卡片中选择最好的卡片来评估其他用户写的卡片。为期四周的实验评估结果表明,该系统可以提高用户提供和获取知识的动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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