Adding visual details based on low-resolution energy cascade ratios for smoke simulation

Masato Ishimuroya, T. Kanai
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Abstract

We propose a method for adding visual details to fluid animation while reducing noisy appearances. In grid-based fluid simulations, an issue is that while highly detailed fluids with small eddies can be obtained by increasing the number of grid cells, it costs much more computational time. To address this, various methods for adding details (or up-scaling resolutions) have been proposed. Those methods can generate fine animations quickly by adding high-frequency noises or external forces to coarse simulation results. However, those methods typically generate tiny eddies on a whole surface of fluid and the result appears too noisy. In this paper, we consider the distribution of kinetic energy in the spatial frequency domain and then apply it to two existing methods for adding details. By using our method, noises or external forces can be added to the appropriate positions of fluids and consequently natural-looking details can be achieved.
根据低分辨率能量级联比为烟雾模拟增加视觉细节
我们提出了一种方法来增加视觉细节的流体动画,同时减少噪音的外观。在基于网格的流体模拟中,一个问题是,虽然可以通过增加网格单元的数量来获得具有小涡流的非常详细的流体,但它需要花费更多的计算时间。为了解决这个问题,已经提出了各种增加细节(或提高分辨率)的方法。这些方法通过在粗糙的仿真结果中加入高频噪声或外力,可以快速生成精细的动画。然而,这些方法通常会在整个流体表面产生微小的涡流,结果看起来太吵了。在本文中,我们考虑了动能在空间频域的分布,并将其应用于现有的两种添加细节的方法。通过使用我们的方法,可以将噪音或外力添加到流体的适当位置,从而实现自然外观的细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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