SQL Scrolls - A Reusable and Extensible DGBL Experiment

Ela Pustulka, K. Krause, Lucia de Espona, Andrea R. Kennel
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引用次数: 3

Abstract

The teaching of databases and SQL is an active research area. We contribute by presenting a reusable and extensible SQL teaching experiment which uses a game and fits the paradigm of digital game based learning (DGBL). Although DGBL is hampered partly by the difficulty of obtaining statistically significant empirical results, the research shows that it may be an effective learning method and that it is in demand. We investigate the acceptance and effectiveness of an SQL learning game and focus on two areas: student reaction to games as a vehicle for teaching, and educational effectiveness. We designed a game prototype and administered a pre test, post test and an acceptance survey, with seven part-time and sixteen full-time students. A statistical analysis of effect sizes revealed a moderate intervention effect for the game group (d= -0.562) and a small one for the traditional group (d= -0.234). The acceptance survey means were between 4.43 and 4.70 out of 5, which shows that the game is highly acceptable. Our experiment demonstrated positive student attitudes towards DGBL in SQL teaching and showed the game to be as effective as exercises done using a workbench. We further observed interesting differences in teaching using a game and a natural workbench environment and had excellent course feedback. We have released the game as open source in the hope that other researchers will replicate or contradict our findings or simply use it in teaching.
SQL卷轴——一个可重用和可扩展的DGBL实验
数据库和SQL的教学是一个活跃的研究领域。我们提出了一个可重用和可扩展的SQL教学实验,该实验使用一个游戏,符合数字游戏学习(DGBL)的范式。尽管DGBL在一定程度上受到难以获得统计上显著的实证结果的阻碍,但研究表明,它可能是一种有效的学习方法,并且是有需求的。我们调查了SQL学习游戏的接受度和有效性,并关注两个方面:学生对游戏作为教学工具的反应,以及教育有效性。我们设计了一款游戏原型,并对7名兼职学生和16名全日制学生进行了前测、后测和接受度调查。对效应大小的统计分析显示,游戏组的干预效果中等(d= -0.562),而传统组的干预效果较小(d= -0.234)。接受度调查的平均值在4.43到4.70之间(满分为5分),表明游戏的可接受度很高。我们的实验证明了学生在SQL教学中对DGBL的积极态度,并表明游戏与使用工作台完成的练习一样有效。我们进一步观察到使用游戏和自然工作台环境进行教学的有趣差异,并获得了良好的课程反馈。我们将游戏作为开源发布,希望其他研究人员能够复制或反驳我们的发现,或者只是将其用于教学。
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