Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns

J. Couto, Tiago Marcelino, Henry Braun, Diogo Strube de Lima, S. Musse
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引用次数: 3

Abstract

This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications.
基于叶脉图案的二维卡通裂纹生成
本文提出了一种用于游戏和卡通动画中实时生成二维裂纹的模型。裂缝是基于先前用于叶脉图案的方法产生的。我们描述了一个程序模型来生成可以在游戏中定制应用的裂缝,根据交互参数产生不同的视觉结果。用户对结果进行了直观评价,表明采用叶脉结构产生裂缝的假设是有效的,并且可能用于交互式应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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