Fast Mobility Model Prototyping in Network Simulations Using Game Engine

Xun Luo, Na Yu
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引用次数: 2

Abstract

Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.
基于游戏引擎的网络仿真中的快速移动模型原型
移动性建模是网络仿真的一个重要方面。与此同时,目前还没有有效的方法来完成这项任务。我们提出了一种用于网络仿真的移动模型快速原型解决方案。我们的实现包括三个部分:使用游戏引擎构建宏观和微观移动模型的步骤,将移动建模应用程序与网络模拟器集成的中间件,以及使用兴趣点的两个实验性移动模型。定性反馈和定量评价结果均表明了解决方案的有效性和高效性。
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