Flexible Multibody Impact Simulations Using Hierarchically Refined Isogeometric Models

Tobias Rückwald, A. Held, R. Seifried
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引用次数: 1

Abstract

Detailed impact simulations in flexible multibody systems can be simulated based on reduced isogeometric analysis (IGA) models. A precise simulation of an impact requires a high element resolution in the contact area. Usually, global refinement methods are used, which are easy to implement. However, the literature proposes the use of hierarchical refinement to refine locally. The local refinement generates fewer countable degrees of freedom compared to an equivalent global refinement. Numerous application areas can be found in the literature, such as contact simulations, where the computational effort is reduced by local refinement. This work tests the hierarchical refinement in the context of an impact simulation with the floating frame of reference formulation. In the application example, the impact of two elastic spheres is simulated and compared to an analytic solution. The focus is set on calculation time and accuracy compared to globally refined reference models.
基于分层精细等几何模型的柔性多体碰撞仿真
基于简化等几何分析(IGA)模型,可以对柔性多体系统进行详细的碰撞仿真。精确模拟撞击需要接触区域的高元素分辨率。通常使用全局细化方法,这种方法易于实现。然而,文献建议使用层次细化来局部细化。与等效的全局细化相比,局部细化产生的可计数自由度更少。在文献中可以找到许多应用领域,例如接触模拟,其中通过局部细化减少了计算量。这项工作测试了在浮动框架参考公式的冲击模拟背景下的分层细化。在应用实例中,模拟了两个弹性球的碰撞,并与解析解进行了比较。与全球精炼的参考模型相比,重点是计算时间和精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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