Memories-to-go: A remote interactive experience for parents and their overseas adolescent children

Yawen Chang, Wei- Chi Chien
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Abstract

Due to the COVID-19 pandemic, many people haven’t returned to their hometowns for several years. It also makes people pay more attention to long-distance interaction. Online meeting platforms these days expand their function beyond just face-to-face meeting but also uses virtual space to make them more interactive. More and more platforms provide a proximity video chat. People can walk in and out of conversations in their avatars. That makes people feel natural and seamless in virtual space.As a place preserved the lifestyle of local people, we found the traditional market is a meaningful place that reminds people of their hometowns. Most people have the experience going to the market with their family in their childhood. Thus, this study focuses on the parent-child memory in the market. By collecting the information of people’s memories, making them into Gather town, it provides remote interactive experiences for parents and their overseas adolescent children uniquely. Memories-To-Gather is a Gather Town space that makes people to experience the traditional market. Not just visiting an online market, but to bring the memorable time to their mind. Offering the possible solution for recalling memorable moments is based on the scene transition in virtual place. By collecting and integrating the stories of the participants, we transform these stories into scenes. Guided by the map, participants complete the tasks and slowly unravel the story line. Memories-To-Gather is designed for people to remind those family times in the market with elements of play, experimentation, and collaboration in the digital environment. There are two main research questions for this study:1. What kinds of parent-child interactions in the market are meaningful and worth discussing?2. How does a remote interactive experience trigger people’s memory and emotion?To answer these questions, we started a series of interviews to collect people’s memories in the market with their family. Participants are prompted to share their memorable moments when they went to the market with family via describing and drawing. Through field research, we also entered the market, which allowed us to better understand place and atmosphere in reality of the market, then report it based on our experiences. At the end of the research, we invited five pairs of overseas students and their parents to take part in the Memories-To-Gather in Gather Town’s experience and conducted interviews after the experience. Based on the analysis of our interview, we got the following conclusions: Gather town is an user-friendly tool which is easier to operate and get started. The 2D pixel style has a retro style and makes people feel they are brought back to the past. Memories-To-Gather breaks the barriers of space and distance, the collaboration in the platform enhances long-distance interactions within family members. The local style in the scene, story development and character interaction remind them of the experience in their hometowns. It triggers memories for young people in these days and change the perspective of traditional market. Memories-To-Gather provides a place of peace of mind, it helps people find comfort in this era of uncertainty. In the future research, we’re expecting that remote interactive experience will be more widely used in education or other fields. After the study, we are looking forward to seeing traditional market as more than shopping, but a place where culture and memories are preserved for younger generation as well.
留念:家长与海外青少年子女的远程互动体验
由于新冠肺炎大流行,许多人已经好几年没有回到家乡。它也使人们更加关注远程互动。如今,在线会议平台不仅扩大了面对面会议的功能,还利用虚拟空间使其更具互动性。越来越多的平台提供近距离视频聊天。人们可以在他们的虚拟形象中进出对话。这让人们在虚拟空间中感到自然和无缝。作为一个保留了当地人生活方式的地方,我们发现传统市场是一个让人们想起家乡的有意义的地方。大多数人在童年时都有和家人一起去市场的经历。因此,本研究的重点是市场上的亲子记忆。通过收集人们的记忆信息,将其融入聚益小镇,为父母和海外青少年子女提供独特的远程互动体验。memory - to -Gather是一个让人们体验传统市场的Gather Town空间。不仅仅是参观一个在线市场,而是把难忘的时光带到他们的脑海中。为回忆难忘的时刻提供可能的解决方案是基于虚拟场所的场景转换。通过收集和整合参与者的故事,我们将这些故事转化为场景。在地图的引导下,参与者完成任务并慢慢解开故事情节。《Memories-To-Gather》的设计目的是让人们在数字环境中通过游戏、实验和合作的元素来回忆那些在市场上的家庭时光。本研究主要有两个研究问题:1。市场上什么样的亲子互动是有意义的,值得探讨的?远程互动体验是如何触发人们的记忆和情感的?为了回答这些问题,我们开始了一系列的采访,收集人们在市场上与家人的记忆。参与者通过描述和绘画的方式分享他们和家人一起去市场的难忘时刻。通过实地调查,我们也进入了市场,这让我们更好地了解了市场现实中的场所和氛围,然后根据我们的经验进行报道。在研究的最后,我们邀请了五对留学生和他们的家长参加了在聚镇的记忆聚会体验活动,并在体验结束后进行了访谈。通过对访谈的分析,我们得出以下结论:Gather town是一款用户友好的工具,易于操作和入门。2D像素风格有一种复古的风格,让人感觉回到了过去。memory - to - gather打破了空间和距离的障碍,平台上的协作增强了家庭成员之间的远程互动。场景、故事发展和人物互动中的地方风格让他们想起了家乡的经历。它引发了现在年轻人的回忆,改变了传统市场的观点。“回忆聚会”提供了一个心灵平静的地方,它帮助人们在这个不确定的时代找到安慰。在未来的研究中,我们期待远程交互体验在教育等领域得到更广泛的应用。通过研究,我们期待传统市场不仅仅是一个购物场所,而是一个为年轻一代保留文化和记忆的地方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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