Particle systems—a technique for modeling a class of fuzzy objects

W. Reeves
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引用次数: 43

Abstract

This paper introduces particle systems-a method for modeling fuzzy objects such as fire, clouds, and water. Particle systems model an object as a cloud of primitive particles that define its volume. Over a period of time, particles are generated into the system, move and change form within the system, and die from the system. The resulting model is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations. The particles can easily be motion blurred, and therefore do not exhibit temporal aliasing or strobing. Stochastic processes are used to generate and control the many particles within a particle system. The application of particle systems to the wall of fire element from the Genesis Demo sequence of the film Star Trek II: The Wrath of Khan [10] is presented.
粒子系统——一种对一类模糊物体建模的技术
本文介绍了粒子系统——一种模拟模糊物体(如火、云和水)的方法。粒子系统将物体建模为定义其体积的原始粒子云。经过一段时间,粒子进入系统,在系统内移动和改变形态,并从系统中死亡。生成的模型能够表示运动、形式变化和动态,这是经典的基于表面的表示所不可能实现的。粒子可以很容易地运动模糊,因此不会表现出时间混叠或频闪。随机过程用于产生和控制粒子系统中的许多粒子。本文介绍了粒子系统在电影《星际迷航2:可汗之怒》[10]创世纪演示序列中火焰元素墙中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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