Physically-based Lighting of 3D Point Clouds for Quality Assessment

Amar Tious, Toinon Vigier, V. Ricordel
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Abstract

Point clouds are acknowledged as an essential data structure to represent 3D objects in many use cases, notably immersive experience settings such as Virtual, Augmented or Mixed Reality. This work is the first part of a research project on immersive Quality Assessment of point clouds in different lighting. In this report, I focus mainly on the physically-based rendering of such data in Unity 3D, and the impact of point cloud compression when considering various lighting conditions on the objects. These first observations and results will serve in the implementation of a 6DoF immersive experiment setting for subjective quality assessment.
基于物理的3D点云照明质量评估
点云被认为是在许多用例中表示3D对象的基本数据结构,特别是沉浸式体验设置,如虚拟,增强或混合现实。本研究是不同光照下点云沉浸式质量评估研究项目的第一部分。在这篇报告中,我主要关注这些数据在Unity 3D中基于物理的渲染,以及在考虑各种光照条件时点云压缩对物体的影响。这些初步观察和结果将用于实施6DoF沉浸式实验设置,用于主观质量评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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