CRAM it! A comparison of virtual, live-action and written training systems for preparing personnel to work in hazardous environments

Catherine Stocker, Ben Sunshine-Hill, John Drake, Ian Perera, Joseph T. Kider, N. Badler
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引用次数: 5

Abstract

In this paper we investigate the utility of an interactive, desktop-based virtual reality (VR) system for training personnel in hazardous working environments. Employing a novel software model, CRAM (Course Resource with Active Materials), we asked participants to learn a specific aircraft maintenance task. The evaluation sought to identify the type of familiarization training that would be most useful prior to hands on training, as well as after, as skill maintenance. We found that participants develop an increased awareness of hazards when training with stimulating technology — in particular (1) interactive, virtual simulations and (2) videos of an instructor demonstrating a task — versus simply studying (3) a set of written instructions. The results also indicate participants desire to train with these technologies over the standard written instructions. Finally, demographic data collected during the evaluation elucidates future directions for VR systems to develop a more robust and stimulating hazard training environment.
填满它!准备人员在危险环境中工作的虚拟、实景和书面培训系统的比较
在本文中,我们研究了一个交互式的,基于桌面的虚拟现实(VR)系统在危险工作环境中培训人员的效用。采用一种新颖的软件模型,CRAM(课程资源与活性材料),我们要求参与者学习一个特定的飞机维修任务。评价的目的是确定在实际培训之前以及在技能维持之后最有用的熟悉性培训类型。我们发现,与简单学习(3)一套书面说明相比,参与者在使用刺激性技术(特别是(1)交互式虚拟模拟和(2)教练演示任务的视频)进行培训时,对危险的意识有所提高。研究结果还表明,与标准的书面指导相比,参与者更愿意接受这些技术的培训。最后,在评估过程中收集的人口统计数据阐明了VR系统未来的发展方向,以开发一个更强大和刺激的危险训练环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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