Futurity as an Effect of Playing Horizon: Zero Dawn (2017)

N. Falkenhayner
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引用次数: 2

Abstract

Futurity denotes the quality or state of being in the future. This article explores futurity as an effect of response, as an aesthetic experience of playing a narrative video game. In recent years, there has been a growing interest in the ways in which video games are engaged in ecocriticism as an aspect of cultural work invested in the future. In the presented reading of the 2017 video game Horizon: Zero Dawn, it is argued that the combination of the affect creating process of play, in combination with a posthumanist and postnatural plot, creates an experience of futurity, which challenges generic notions of linear temporal progress and of the conventional telos of dystopian fiction in a digital medium. The experience of the narrative video game Horizon Zero Dawn is presented as an example of an aesthetic experience that affords futurity as an effect of playing, interlinked with a reflection on the shape of the future in a posthumanist narrative.
《地平线:黎明时分》(2017)对未来的影响
Futurity表示未来存在的性质或状态。本文将探讨未来作为一种反应效果,作为玩叙事电子游戏的一种美学体验。近年来,人们对电子游戏参与生态批评的方式越来越感兴趣,认为这是投资于未来文化工作的一个方面。在对2017年电子游戏《地平线:黎明时分》的阅读中,作者认为,将游戏的情感创造过程与后人类主义和后自然主义情节相结合,创造了一种未来的体验,这挑战了线性时间进程的一般概念和数字媒体中反乌托邦小说的传统终极目标。叙述性电子游戏《地平线:零之黎明》的体验便是美学体验的一个例子,它将未来作为一种游戏效果,并与后人类主义叙事中对未来形态的反思联系在一起。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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