Synthetic Data for Object Classification in Industrial Applications

August Baaz, Yonan Yonan, Kevin Hernandez-Diaz, F. Alonso-Fernandez, Felix Nilsson
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引用次数: 2

Abstract

One of the biggest challenges in machine learning is data collection. Training data is an important part since it determines how the model will behave. In object classification, capturing a large number of images per object and in different conditions is not always possible and can be very time-consuming and tedious. Accordingly, this work explores the creation of artificial images using a game engine to cope with limited data in the training dataset. We combine real and synthetic data to train the object classification engine, a strategy that has shown to be beneficial to increase confidence in the decisions made by the classifier, which is often critical in industrial setups. To combine real and synthetic data, we first train the classifier on a massive amount of synthetic data, and then we fine-tune it on real images. Another important result is that the amount of real images needed for fine-tuning is not very high, reaching top accuracy with just 12 or 24 images per class. This substantially reduces the requirements of capturing a great amount of real data.
工业应用中对象分类的合成数据
机器学习中最大的挑战之一是数据收集。训练数据是一个重要的部分,因为它决定了模型的行为方式。在对象分类中,在不同条件下捕获每个对象的大量图像并不总是可能的,并且可能非常耗时和繁琐。因此,这项工作探索了使用游戏引擎创建人工图像来处理训练数据集中有限的数据。我们将真实数据和合成数据结合起来训练对象分类引擎,这一策略已被证明有利于提高分类器做出决策的信心,这在工业设置中通常是至关重要的。为了结合真实数据和合成数据,我们首先在大量的合成数据上训练分类器,然后在真实图像上对其进行微调。另一个重要的结果是,微调所需的真实图像数量不是很高,每个类只需12或24张图像即可达到最高精度。这大大减少了捕获大量真实数据的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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