Simulating Dissociation: The Psychedelic Experience and Videogame Space

Aaron Oldenburg
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Abstract

In this essay, the author details their own original experiments with using the qualities of psychedelic experiences, specifically those brought on by the atypical psychedelic, salvia divinorum, to inform game design. It discusses the brief history of games designed with varying levels of influence from psychedelic drugs and culture. It details the benefits of this approach, such as the development of design strategies that are potentially useful in creating simulations that provoke empathy for symptoms of mental illness, suggesting paths for future exploration.
模拟分离:迷幻体验和电子游戏空间
在这篇文章中,作者详细介绍了他们自己使用迷幻体验品质的原始实验,特别是那些由非典型迷幻药鼠尾草(salvia divinorum)带来的体验,并将其用于游戏设计。本文讨论了受致幻剂和文化影响程度不同的游戏设计简史。它详细介绍了这种方法的好处,比如设计策略的发展,这些设计策略可能有助于创建模拟,引发对精神疾病症状的同情,为未来的探索提供了途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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